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Devlog
Update 0.8.232 - Fixes, improvements and a new item
November 24, 2023
by
Enigmatic Comma
2
Included new item. Included new NPCs. Fixes in some scenarios and some reworks incoming. Improved cat interaction. Improved UI overall look and performance. Included important feedback to the player w...
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Door to Underwater World, new Desert content and more
February 08, 2023
by
Enigmatic Comma
#update
Desert has new characters, improved landscape and you can enter the pyramid now! New Door leading to Underwater world Overall shaders improved, gold shader improved. When taking too much time loading...
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Adding jump brings way more problems than I thought, but also more possibilities
December 31, 2022
by
Enigmatic Comma
#update
It has 7 months since the last updated so I need to apologise. I am sorry for taking so long to update the game, since the last update (version 0.5) when I tried to implement “jump” in the game I...
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Pet the cat, new scenario and characters, first game events and HUGE improvements
June 13, 2022
by
Enigmatic Comma
1
#update
After a long time recovering from trying to change to Unreal Engine (and some other personal issues), I came back to Unity, fixed and improved a lot of things in the game, and included some new conten...
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About the long time without updates
February 13, 2022
by
Enigmatic Comma
1
As I stated in the last post, I started remaking the game on Unreal Engine. But that was taking a long time, it has been 7 months without a new version of the game. That’s a very long time and I wan...
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Unreal remake progress until today
November 10, 2021
by
Enigmatic Comma
#update
Just a quick update to not leave this page without updates for a long time. I am still working on the game everyday, sometimes just a few minutes of my spare time but always everyday. I want to say th...
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The future of the project
August 20, 2021
by
Enigmatic Comma
1
I had a big issue these days: Unity (the tool that I used to develop the game) changed its licensing policy requiring that now developers pay a license of $1800 dollars per year to publish games to co...
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Door to 2 new worlds, characters, Turkish translation and more
July 04, 2021
by
Enigmatic Comma
It took me more time than I planned since I had a lot of problems in the last few days, but I am still working on the project every single day . I want to thank a few people that donated on itch.io an...
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New scenario and new items v0.3.64
April 13, 2021
by
Enigmatic Comma
I have made a lot of additions since last update, the Hourglass has a very nice sound design when stopping the time, and the Violin , even though it still has a lot of improvements to do, was not easy...
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Languages, small fixes and about future update
March 26, 2021
by
Enigmatic Comma
I am working right now in the item usage system, which is very important since there will be at least 28 items to use to interact with the world and help exploration. Still, in this version they are n...
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Items menu, mouse sensibility, new characters and improvements
March 17, 2021
by
Enigmatic Comma
Prototype 0.2.60 Included mouse sensitivity setting in options menu Included inventory screen showing a preview of the current planned items for the game. The icons are placeholders and will change. I...
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Translation in 14 languages and game improvements
March 09, 2021
by
Enigmatic Comma
Prototype 0.1.58 I saw a lot of people from different countries downloading the game and now it has translation for 14 languages, English , Brazilian Portuguese and Spanish are revised, the others are...
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More languages and fixes
March 06, 2021
by
Enigmatic Comma
Prototype 0.1.54 Included languages “Brazilian Portuguese”, “Japanese”, “Russian” and “Spanish”, they still need improvement and revision but are a first version, please contact me if...
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Overall game improvements
March 04, 2021
by
Enigmatic Comma
Prototype 0.1.52 Remade Utsuki model and some animations. Worlds don't loop anymore, now they have predefined limits to prevent players from being lost and frustrated. Included pause menu options. Inc...
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New map: Chess Battle WIP
March 08, 2020
by
Enigmatic Comma
1
Prototype 0.0.36 Included new map “Chess Battle”, a real time Chess battle where Utsuki can see, interact and even participate (on future versions) in battle with a reimagined version of chess. Ac...
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CPU overhead and Discord integration fixes
March 01, 2020
by
Enigmatic Comma
1
Prototype 0.0.35 Turned on V-Sync to prevent game using all available CPU and GPU processing power (game was running > 1000 FPS on some computers). Fixed Discord API issues. Fixed Utsuki Foot sometime...
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Numbers world improvements
February 25, 2020
by
Enigmatic Comma
3
Prototype 0.0.34 Included Number 4 on numbers world Included abstract texture on numbers world ground Included Chess Piece Pawn on Numbers world Fixed issue where character would not stop moving on te...
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Desert and Origami world improvements
February 25, 2020
by
Enigmatic Comma
3
Prototype 0.0.33 Include Baxiq character on Origami world. Included one more reference to a painting from Salvador Dali on Desert. Improved doors 3d models. Included first test for Discord SDK...
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Wake up and bug fixes
February 23, 2020
by
Enigmatic Comma
1
Prototype 29 Fixed shadow on cup at the desert. Improved interaction system to not interact with things behind walls. Fixed issue where DISCO PARTY scenario was inaccessible. Add simple cutscene when...
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Dali, The White Cat improvements
February 19, 2020
by
Enigmatic Comma
#progress report
New Utsuki animation when Utsuki is gliding on sand for a long time. Add scenario “Disco Party”. Removed all text from the game. Dali footsteps. Improved Dali animations, walk and run. Modificati...
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Tutorial on pause menu and auto update system progress
November 05, 2019
by
Enigmatic Comma
#progress report
I added a tutorial in the pause menu. It is still not enough to teach how to interact as the player does not know how to go to the pause menu yet. I made improvements to the auto update system, and I'...
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First collectible and another core systems
November 05, 2019
by
Enigmatic Comma
#progress report
Fixed several bugs arising from changing scenarios. I added a window with a background in the room. I started programming the collectible system, and made the first effect that can be collected, the F...
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First Android test
November 05, 2019
by
Enigmatic Comma
#progress report
By decreasing the quality of some textures on Android, I was able to make a version of the Android game. It worked great, making the game for Android and iOS will be easier than I thought...
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Character name, removed elevator, doors transitions, game auto updater
November 05, 2019
by
Enigmatic Comma
#progress report
I decided on a name for the character: Utsuki, following the convention of similar games that use tsuki in the name. In this case, it is a Utsu + tsuki junction, which symbolizes depression in kanji /...
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Infinite scenario system, menu and movement improvements.
November 05, 2019
by
Enigmatic Comma
#progress report
I improved the scenario repetition system, to make the repetition less noticeable, we still need to improve this system. I also improved some movement points to make it less weird. I made a simple sta...
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Movement and first 3 scenarios
November 05, 2019
by
Enigmatic Comma
#progress report
In 2 weeks I created a prototype with character movement and the first 3 scenarios: bedroom, elevator and the “bottle desert”. The main difficulty I'm having so far is the camera. The camera when...
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Introducing the project
November 04, 2019
by
Enigmatic Comma
resultarias is a surrealist game narrated by dream exploration. Heavily inspired by the 2D game Yume Nikki, the player controls Utsuki, a girl that for some reason doesn't want to leave his room and w...
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